• Home
  • Forums
  • Search
  • Members
  • Calendar
  • Help
  • Fire Emblem Tactics Online and Extras
Forum stats
Show team
View New Posts
View Today's Posts
Fire Emblem Tactics Online
FEPlanet Community
Login to account Create an account
Login
Username:
Password: Lost Password?
 

  FEPlanet Community Fire Emblem Fire Emblem Tactics Online
« Previous 1 2 3 Next »
nerf dk, please.

Thread Modes
nerf dk, please.
Falaflame Away
+10 Laevatein
***
Member
Posts: 578
Threads: 61
Joined: Dec 2013
Reputation: 2
#11
03-29-2015, 11:11 PM (This post was last modified: 03-29-2015, 11:16 PM by Falaflame.)
Mystics start at a dismal base 6 speed. Sure they have generally higher speed growth, but they won't be pursuiting anything worthwhile until damn near endgame.

DKs on the other hand don't give any shits. They'll pursuit anything whenever they want because they have the same speed base as a mercenary. And giving it a positive speed nature ensures it won't get outsped by anything all the way until near endgame, where pegs will finally start doubling them.

Quote:Monks, mages, shamans and even pegs can all aurora the DK, even at its max res of 14, so if your mages can't take magic hits as well as your DK then that's because you didn't build them to take those, not because they don't have the potential to do so.

I have yet to see a monk or mage aurora anything without having a craptastic build. And as far as I've seen, Shamans are probably the only mage class that can manage to do it, barely. I'm talking with E-rank weapons. You'd have to bring a shitty Arctome to have to do it for one specific unit. So why bother?

And even then, I was talking about taking magic hits when comparing those units when they run pursuit builds. Sure, Monk, Mage, Shaman, and Peg Mage may take magic hits slightly better than DKs, but it's like comparing a wet paper bag to a slightly thicker wet paper bag. It won't matter because they (monk, mage, shaman, peg mage) die to the next hit of anything, anyway.
[Image: TicZXAN.png]
Show me your moves.
Formerly known as Magus.

Find
Reply
Share Thread:            


Messages In This Thread
nerf dk, please. - by Falaflame - 03-23-2015, 06:41 AM
RE: nerf dk, please. - by Speedy - IX - 03-24-2015, 12:10 PM
RE: nerf dk, please. - by Falaflame - 03-24-2015, 05:53 PM
RE: nerf dk, please. - by Speedchain - 03-25-2015, 01:31 PM
RE: nerf dk, please. - by Falaflame - 03-25-2015, 04:36 PM
RE: nerf dk, please. - by Speedchain - 03-26-2015, 09:19 AM
RE: nerf dk, please. - by Falaflame - 03-26-2015, 03:40 PM
RE: nerf dk, please. - by Speedchain - 03-27-2015, 06:25 AM
RE: nerf dk, please. - by Falaflame - 03-27-2015, 08:10 AM
RE: nerf dk, please. - by Speedchain - 03-27-2015, 10:41 AM
RE: nerf dk, please. - by Falaflame - 03-29-2015, 11:11 PM
RE: nerf dk, please. - by Konata Izumi - 03-30-2015, 11:46 AM
RE: nerf dk, please. - by Speedchain - 03-30-2015, 01:01 PM
RE: nerf dk, please. - by Falaflame - 03-30-2015, 05:35 PM
RE: nerf dk, please. - by Speedchain - 03-31-2015, 09:16 AM
RE: nerf dk, please. - by Falaflame - 04-01-2015, 12:44 AM
RE: nerf dk, please. - by Speedchain - 04-01-2015, 05:57 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)

  • Contact Us
  • Forum team
  • Forum stats
  • Return to Top
 
  • RSS Syndication
  • Lite mode
  • Fire Emblem Planet
  • Help
 
Forum software by © MyBB - Theme © iAndrew 2014



Linear Mode
Threaded Mode