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nerf dk, please.

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nerf dk, please.
Speedchain Offline
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#15
03-31-2015, 09:16 AM (This post was last modified: 03-31-2015, 09:55 AM by Speedchain.)
Quote:Why would you need an arctome for shamans? DKs cap at 14 res. Shamans cap at 18. The person using a DK would be riding a pipe dream if they were to attack with a rlb corruption and not switch it to worm or something. Or de-equip even, if need be. Arctomes are pretty much your only bet to get some decent damage onto them when they do have an e-rank equipped.

A verrine actually deals more damage and is more accurate than using an arctome to aurora a DK that's equipped with a worm.

Quote:The difference between DK and all the other pursuit mage classes is that DK can survive a magic hit and a physical hit. The other mage classes can't tell the same tale, unless lorded.

Depending on the build they might still die to a peg pursuit + mith and only a nihil build will always be able to survive a melee + magic attack.

Shaman [Bulky]
Stats at level 20
HP [2/15%]: 40.00
POW [0/10%]: 18.00
SKL [0/0%]: 12.00
SPD [0/0%]: 11.00
DEF [2/10%]: 15.00
RES [2/5%]: 15.00
LCK [0/0%]: 10.00
Lose one pow and put it in res to survive 2 lunar peg pursuits.

Shaman [Defencive]
Stats at level 20
HP [2/15%]: 40.00
POW [0/0%]: 14.00
SKL [0/0%]: 12.00
SPD [/5%]: 14.00
DEF [2/10%]: 15.00
RES [2/10%]: 16.00
LCK [0/0%]: 10.00
Nihil
Survives 2 of everything, barring crits.

Mage [Bulky]
Stats at level 20
HP [2/15%]: 40.00
POW [0/%]: 14.00
SKL [0/0%]: 12.00
SPD [0/5%]: 14.00
DEF [2/15%]: 15.00
RES [2/5%]: 16.00
LCK [0/0%]: 10.00
Nihil

And even a mage can survive a melee + magic hit. You just have to be a little more creative, this build only gets 2RKOed by 2 lunar peg pursuits. You could switch one def to res to survive lunar pursuits and instead die to two mith axes.

The DKs can get some good stats quite easily and because of this people sometimes seem to forget that other units can also get good builds, it often just requires a little more work. DKs are more straightforward/easy to use than a lot of other units, but that doesn't mean that they're extremely overpowered. DKs are arguably better as a generic unit than others, but in my opinion they make a weaker lord.
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Messages In This Thread
nerf dk, please. - by Falaflame - 03-23-2015, 06:41 AM
RE: nerf dk, please. - by Speedy - IX - 03-24-2015, 12:10 PM
RE: nerf dk, please. - by Falaflame - 03-24-2015, 05:53 PM
RE: nerf dk, please. - by Speedchain - 03-25-2015, 01:31 PM
RE: nerf dk, please. - by Falaflame - 03-25-2015, 04:36 PM
RE: nerf dk, please. - by Speedchain - 03-26-2015, 09:19 AM
RE: nerf dk, please. - by Falaflame - 03-26-2015, 03:40 PM
RE: nerf dk, please. - by Speedchain - 03-27-2015, 06:25 AM
RE: nerf dk, please. - by Falaflame - 03-27-2015, 08:10 AM
RE: nerf dk, please. - by Speedchain - 03-27-2015, 10:41 AM
RE: nerf dk, please. - by Falaflame - 03-29-2015, 11:11 PM
RE: nerf dk, please. - by Konata Izumi - 03-30-2015, 11:46 AM
RE: nerf dk, please. - by Speedchain - 03-30-2015, 01:01 PM
RE: nerf dk, please. - by Falaflame - 03-30-2015, 05:35 PM
RE: nerf dk, please. - by Speedchain - 03-31-2015, 09:16 AM
RE: nerf dk, please. - by Falaflame - 04-01-2015, 12:44 AM
RE: nerf dk, please. - by Speedchain - 04-01-2015, 05:57 PM

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